A lesser enemy stunned by Bogadile is instantly killed. When you cast Piranhas, all Haunted enemies within 60 yards are pulled into the pool. Enemies affected by Locust Swarm are also Haunted. Up to three spirits can be sent at a time. Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Enemies within 50 yards are constantly assaulted by the Army of the Dead - Unconventional Warfare while this item is equipped. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Your Golem now picks up corpses within 20 yards. This can only affect one enemy at a time. The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. Consecutive hits from Way of the Hundred Fists increases its damage by 2%. All Way of the Hundred Fists combo punches use the second stage combo punch. Up to five bells can be active at one time. Casting Wave of Light now summons a bell at the target location that deals damage when any player attacks the bell. Instead, it concentrates its explosive force into piercing rays of light. Firing Cluster Arrow no longer drops explosive ordinance. Elites and Bosses receive less damage per rocket. The number of rockets fired increases over 30 seconds. Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of the maximum life enemies possess. Strafe now casts the last non-channeled Hatred spending ability cast. After casting Falling Sword, you descend from the sky with two Archangels that can cast Consecration and Condemn. After casting Steed Charge, this effect occurs more rapidly for five seconds. Every two seconds, call down Fist of the Heavens on a random nearby enemy. All runes but Dominion now throw the hammer in a direct path in front of the Crusader. Blessed Hammer now crackles with energy, damaging enemies within 15 yards of its path. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 2% increased damage per stack for 20 seconds. There’s a limit of one improved Primal item per character, and the new item doesn’t inherit any of the benefits of the legendary one it was made from.- Hitting enemies generates stacks of Tempest Rhythm. For the price of 100 Primordial Ashes, any uncrafted legendary item can be transformed into a Primal item. Kanai’s Cube now has a new Primal item recipe. These are used primarily to gain access to Legendary Potion Abilities, but they also serve a secondary purpose. The Blacksmith in town will repair your Primal item for 55 Primordial Ashes. In Diablo 3, season 28, unlocking the Legendary Potion Powers requires Primordial Ashes, and if you’re wondering where to get them, you’ve come to the right place. How to get Primordial Ashes in Diablo 3 season 28 Alchemy Of Souls Season 2 Episode 10: Recap | Review and More!.
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